The Legend of Zelda: A staple of the series is the dark cave or dungeon where you need to use a lantern or some similar item to see the way forward.Frogger's Journey: The Forgotten Relic: Dark areas such as the depths of the Cave will be completely pitch black unless Frogger equips the flashlight upgrade to OPART.Finding Nemo: The stages "Mask Search", "Minefield", and "Whale Chase" are so dark that the only thing you can see is your character model.Older Than the NES: On difficulty levels 2 and 3 of Adventure for the Atari 2600, in the catacombs leading to the White Castle and inside the Black Castle, the entire screen is gray except for a yellow circle of light around your character and other sprites.Not necessarily related to Creepy Basement, though the two can overlap. Expect Ten-Second Flashlight, Infinite Flashlight, Nuclear Candle and Muzzle Flashlight to play a big part of the level if any of them is present in the game. If the entire game is as badly lit as a Blackout Basement, you're looking at Who Forgot The Lights?. The darkness may apply only to certain layers, so that the player and (possibly) enemies remain visible at all times, but immobile hazards like Spikes of Doom are as invisible in the dark as the other elements of the background layer. The lighting is fairly consistent, but dirty, old, dim, close to going out, and flickering a little every few minutes, but it's really more for atmosphere's sake than an actual problem.A Broken Bridge-like situation where a specific item is required to see the way forward.The player needs to perform a certain action to ensure a well-lit path through the darkness.* certain variations can result in Nintendo Hardness, seeing that changes in visibility are often arbitrary, with a special knack for happening at the worst possible times The lights are flipping from on to off for no reason.( For the proper stroboscopic effect, open and close your eyes repeatedly as you read this.)īlackout Basement is a level in a video game where the lighting is inconsistent.
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