From here, glide or grapple hook across to the big complex of treehouses to the South.Head East along the platform, kicking down another ladder, then jump across the log struts and up to some ropes you should tightrope across.When it does, leap across onto its neck prongs, wait for it to walk forward a little, then leap across again to the platform on the other side of its path (Aloy will even thank it for the ride). Lower the ladder to the North side in case you fall, then wait for the Tallneck to come round in the gap to the left of that.Jump over the ladder and glide across - you can't reach the platform itself, but the trunk supporting it has a network of climbing points to grab.Follow the path around to the North, then left.Head to the Southwest corner of the settlement where a ramp leads up to a grapple point to take you into the treehouses.Stealth around the machines at ground level or kill them.There's a fiddly climbing puzzle here to reach a point where you can reach the Tallneck, as you'll have to reach a point high enough to deal with the fact that many of the neck parts you'd normally grab onto have broken off. This Tallneck patrols around a series of abandoned treehouses, surrounded by machines. Once you've shot anchors into every weak point, the Tallneck will stumble and fall over, so leap onto its head and override it.Each successful shot will summon machines to protect the Tallneck so either sneak around cautiously with smoke bombs or try and just deal with the new wave of machines each time you move to a new ballista.Your goal is to use each ballista to put an anchor in each weak point. Use the ballista and shoot one of the weak glowing points to tie a large anchor to it.There's at least four spread around the Tallneck's path. These are fairly obvious glowing blue sections across its neck, body and legs, but make sure you are aware of all of them for what's next. Use your focus to scan the Tallneck and identify the weak points.There'll be more later, but you want to thin the numbers now before they get overwhelming. If you wait until then the way to override this Tallneck is much, much easier. However, you can skip it all if you wait until the after the mission The Wing of the Ten. You can act out their plan to hack this machine if you follow the steps below. The Stillsands Tallneck is damaged after locals tried to destroy it with ballistas, only to be attacked by machines sent in to protect it from just this kind of interference (read the documents nearby for the full story). Walk to one of the edges of the dish, then leap and glide to the Tallneck's head when it's close enough. Now Aloy can climb up a ladder on the dish's central support.The dish is stuck so use your focus to identify two glowing power cables, and destroy them with arrows to let the dish to finish flattening out.Now turn left from the console rather than right, leaping across the gap and climbing up the ladder to the central platform again. Climb back up to the console and use it so the dish turns and partially flattens out.Carry it and drop down to ground level, then use it on the generator to power up the dish. Interact with the device to pull out a power cell. Kick it down, but rather than drop off the end, leap to the climbing point on the right side and shuffle round to a device with another battery hologram on it.
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